![]() ![]() Do any of them take issue with being chosen as a demigod? Do any of them fear the inevitable death that is coming for them? These are the types of questions that I hope are explored, but how hard will the commitment be remains to be seen. With these heroes chosen as demigods they are guaranteed death three years later. It isn’t particularly a necessity as it doesn’t hurt the gameplay’s quality, but it has been such a useful feature in many modern turn-based JRPGs of this century that it seems odd that it is absent.Īstria Ascending looks really promising, with, based on what I’ve played so far, great combat, fantastic visuals, and an interesting world to explore – but the latter is where I have my hesitations. Of course, many players will want to experience everything organically, but having the options for those who are newer or more casual with the genre to enjoy their experience in their own way is a huge win.ĭespite how much I enjoy the combat, one notable omission was the lack of a turn bar displaying the order in which the field would operate. OK heres a lil helpful tip to all u 'Grinders' out there.Theres a nifty really helpful ability in this game called 'Monster Bait'. With the proper set up you can steal them fairly commonly. Genre veterans know that this is relatively common when you have more party members than what is allowed in battle, but in Astria Ascending you can swap out up to your entire party if you want to in a single turn – and for good reason.įor instance, enemies respawning in dungeons can be disabled, difficulty can be changed on the fly, and there’s even a weakness indicator that can be turned on so you don’t have to use an ability or play the guessing game to figure out a threat's vulnerabilities. Most enemies in the Sewer (first dungeon) have a Stat Orb as their Rare Steal. While there are eight party members throughout your journey, only four are usable in a battle. Whether it be abilities or a melee attack, you can use up to four focus points dealing up to 200% strength. But focus points don’t always go in your favor, as you can lose several at once if you attack an enemy who can absorb, resist, or nullify the damage type. A party member can also use their turn to focus and gain temporary points to help deal massive damage. By hitting your enemy’s weakness you will gain focus points. The world of Astria Ascending is a world in which every three years for a millennium, a group of people end up becoming demi-gods, or temporarily immortal beings who serve to keep the world. Where Astria Ascending defines its unique battle mechanics is with its focus system. In general, the environments and animations are drop-dead gorgeous across the board despite some unnecessary detail, but its turn-based combat is where it is at its best, with each slash and blast oozing with charm.
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